FeaR
×/\/ew×
Dołączył: 05 Kwi 2009
Posty: 14
Przeczytał: 0 tematów
Pomógł: 2 razy Ostrzeżeń: 0/5
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Wysłany: Nie 10:58, 05 Kwi 2009 Temat postu: CS2D 0.1.1.4 |
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Nowa wersja CS2D 0.1.1.4:
[link widoczny dla zalogowanych]
Kod: |
[INFO] Several maps have been updated! Please re-upload the maps if you
are hosting a dedicated server!
[FIXED] Click for respawning did not work on the whole screen
[FIXED] Dropped armors did not fade out like other items
[FIXED] Infinite ammo did not work as client
[FIXED] Ammo values have been displayed in infinite ammo mode
[FIXED] Bug which allowed to keep zombie vision on as survivor
[FIXED] Money for returning flags was sometimes 300 and sometimes 1000
[FIXED] "Remove from Favorites" did not work always
[FIXED] You didn't see your own score on mapchanges
[FIXED] Exploit which allowed to throw grenades over a higher distance
[FIXED] Mine planting problems (fast/unwanted planting)
[FIXED] Servers were not reachable for a certain time after disconnect
[FIXED] Some bugs with higher resolutions (spec zoom, screenshots)
[FIXED] Player collected defuse kit even if already having one
[CHANGED] rcon command now sends full script line and works with " and ;
[CHANGED] Chat-/action-/killmessages are now smaller
[CHANGED] "options->more" splitted in "options->more" and "server->more"!
[CHANGED] © not longer allowed as first character in playername
[CHANGED] You can't shoot trough teammates with tactical shield anymore
[CHANGED] Improved serverlist filter settings
[CHANGED] Default mp_zombiedmg changed to 0.5 (less zombie armor)
[CHANGED] Some bot AI improvements
[CHANGED] Changed de_aztec and aztec tileset + botnodes for some maps
[CHANGED] Gate field and barbed wire have more healthpoints
[CHANGED] Some buildings are now built faster
[CHANGED] Domination points are now displayed in the radar
[ADDED] Overwrite/tempload options when joining server with differing map
[ADDED] Serverlist number of displayed servers/players (in brackets)
[ADDED] Serverlist number of bots in a server/total/displayed
[ADDED] Serverlist "Copy Address" function now also copies the name
[ADDED] Serverlist "Details" function (shows players on server)
[ADDED] Zombies do now recover 3 HP per second by default
[ADDED] Zombies have a gut bomb (and get a new one for each kill)
[ADDED] Lua script interface for server side scripting (sys/lua/info.txt)
[ADDED] Lua script support for maps (save as maps/MAPNAME.lua)
[ADDED] Weblinks for briefings (enclose in » and «[SMILE=zwinkern]images/smileys/wink.gif[/SMILE]
[ADDED] Colors/links in all briefings for "official" maps
[ADDED] Colorcodes ©XXXYYYZZZ work in server msgs (sv_msg, sv_msg2)
[ADDED] Ending a sv_msg/sv_msg2 text with "@C" will show it in center
[ADDED] It is now possible tab trough all textfields in menus
[ADDED] More "rank" info (score, kills, deaths, kills per death, time)
[ADDED] Server info text (sys/serverinfo.txt, opens on join and with F1)
[ADDED] Different weapon modes for bots
[ADDED] Building kill buttons in construction menu
[ADDED] Some buildings can now be upgraded with wrench
[ADDED] Console input history (use up/down cursor keys in console)
[ADDED] Command hud_fireinthehole (disable grenade radio message)
[ADDED] Command stats_rank ("rank" on/off/detailed)
[ADDED] Command mp_reservations (reservation system for U.S.G.N. users)
[ADDED] Command mp_randomspawn (spawn on random positions in DM mode)
[ADDED] Command mp_zombierecover (zombies get health over time)
[ADDED] Command mp_zombiespeedmod (zombie speed modifier)
[ADDED] Command sv_msg2 (send message to certain player only)
[ADDED] Command sv_sound (play soundfiles as server)
[ADDED] Command killplayer id (server: kill a player)
[ADDED] Command spawnplayer id x y (server: spawn player at position)
[ADDED] Command setpos id x y (server: move player to position)
[ADDED] Command setmoney id money (server: set player money)
[ADDED] Command sethealth id health (server: set player health)
[ADDED] Command setmaxhealth id maxhealth (server: set player max health)
[ADDED] Command setarmor id armor (server: set player armor)
[ADDED] Command setscore id score (server: set player score)
[ADDED] Command setdeaths id deaths (server: set player deaths)
[ADDED] Command equip id itemtype (server: give weapon / refill ammo)
[ADDED] Command strip id itemtype (server: remove weapon from a player)
[ADDED] Command spawnitem itemtype x y (server: spawn item on map)
[ADDED] Command removeitem id (server: remove item from map)
[ADDED] Command trigger name (server: trigger entities)
[ADDED] Command speedmod id value (server: change player speed)
[ADDED] Command lua script (server: execute a Lua script)
[ADDED] Command luareset (server: reset Lua, remove all vars/funcs)
[ADDED] Command debuglua mode (show Lua debug information on/off)
[ADDED] Command serverinfo (show server info)
[ADDED] Command serveraction1 (F2, custom server action for Lua scripts)
[ADDED] Command serveraction2 (F3, custom server action for Lua scripts)
[ADDED] Command serveraction3 (F4, custom server action for Lua scripts)
[ADDED] Command hudtxt tid,text,x,y,align (display text on screen)
[ADDED] Command hudtxt2 id,tid,text,x,y,align (display text on screen)
[ADDED] Command mp_building_price building price (construction price)
[ADDED] Command mp_building_limit building limit (construction limit)
[ADDED] Command mp_building_health building health (health of building)
[ADDED] Gut Bomb
[ADDED] Dual turret building (turret upgrade)
[ADDED] Triple turret building (dual turret upgrade)
[ADDED] Entity Info_BotNode (define important spots on the map for bots) |
Post został pochwalony 1 raz
Ostatnio zmieniony przez FeaR dnia Wto 19:48, 07 Kwi 2009, w całości zmieniany 3 razy
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