Forum www.projectdcs2d.fora.pl
Fora Clanowa
 
 FAQFAQ   SzukajSzukaj   UżytkownicyUżytkownicy   GrupyGrupy  GalerieGalerie   RejestracjaRejestracja 
 ProfilProfil   Zaloguj się, by sprawdzić wiadomościZaloguj się, by sprawdzić wiadomości   ZalogujZaloguj 

CS2D 0.1.1.4

 
Napisz nowy temat   Odpowiedz do tematu    Forum www.projectdcs2d.fora.pl Strona Główna -> Gra
Zobacz poprzedni temat :: Zobacz następny temat  
Autor Wiadomość
FeaR
×/\/ew×



Dołączył: 05 Kwi 2009
Posty: 14
Przeczytał: 0 tematów

Pomógł: 2 razy
Ostrzeżeń: 0/5

PostWysłany: Nie 10:58, 05 Kwi 2009    Temat postu: CS2D 0.1.1.4

Nowa wersja CS2D 0.1.1.4:


[link widoczny dla zalogowanych]

Kod:
[INFO] Several maps have been updated! Please re-upload the maps if you
are hosting a dedicated server!

[FIXED] Click for respawning did not work on the whole screen
[FIXED] Dropped armors did not fade out like other items
[FIXED] Infinite ammo did not work as client
[FIXED] Ammo values have been displayed in infinite ammo mode
[FIXED] Bug which allowed to keep zombie vision on as survivor
[FIXED] Money for returning flags was sometimes 300 and sometimes 1000
[FIXED] "Remove from Favorites" did not work always
[FIXED] You didn't see your own score on mapchanges
[FIXED] Exploit which allowed to throw grenades over a higher distance
[FIXED] Mine planting problems (fast/unwanted planting)
[FIXED] Servers were not reachable for a certain time after disconnect
[FIXED] Some bugs with higher resolutions (spec zoom, screenshots)
[FIXED] Player collected defuse kit even if already having one
[CHANGED] rcon command now sends full script line and works with " and ;
[CHANGED] Chat-/action-/killmessages are now smaller
[CHANGED] "options->more" splitted in "options->more" and "server->more"!
[CHANGED] © not longer allowed as first character in playername
[CHANGED] You can't shoot trough teammates with tactical shield anymore
[CHANGED] Improved serverlist filter settings
[CHANGED] Default mp_zombiedmg changed to 0.5 (less zombie armor)
[CHANGED] Some bot AI improvements
[CHANGED] Changed de_aztec and aztec tileset + botnodes for some maps
[CHANGED] Gate field and barbed wire have more healthpoints
[CHANGED] Some buildings are now built faster
[CHANGED] Domination points are now displayed in the radar
[ADDED] Overwrite/tempload options when joining server with differing map
[ADDED] Serverlist number of displayed servers/players (in brackets)
[ADDED] Serverlist number of bots in a server/total/displayed
[ADDED] Serverlist "Copy Address" function now also copies the name
[ADDED] Serverlist "Details" function (shows players on server)
[ADDED] Zombies do now recover 3 HP per second by default
[ADDED] Zombies have a gut bomb (and get a new one for each kill)
[ADDED] Lua script interface for server side scripting (sys/lua/info.txt)
[ADDED] Lua script support for maps (save as maps/MAPNAME.lua)
[ADDED] Weblinks for briefings (enclose in » and «[SMILE=zwinkern]images/smileys/wink.gif[/SMILE]
[ADDED] Colors/links in all briefings for "official" maps
[ADDED] Colorcodes ©XXXYYYZZZ work in server msgs (sv_msg, sv_msg2)
[ADDED] Ending a sv_msg/sv_msg2 text with "@C" will show it in center
[ADDED] It is now possible tab trough all textfields in menus
[ADDED] More "rank" info (score, kills, deaths, kills per death, time)
[ADDED] Server info text (sys/serverinfo.txt, opens on join and with F1)
[ADDED] Different weapon modes for bots
[ADDED] Building kill buttons in construction menu
[ADDED] Some buildings can now be upgraded with wrench
[ADDED] Console input history (use up/down cursor keys in console)
[ADDED] Command hud_fireinthehole (disable grenade radio message)
[ADDED] Command stats_rank ("rank" on/off/detailed)
[ADDED] Command mp_reservations (reservation system for U.S.G.N. users)
[ADDED] Command mp_randomspawn (spawn on random positions in DM mode)
[ADDED] Command mp_zombierecover (zombies get health over time)
[ADDED] Command mp_zombiespeedmod (zombie speed modifier)
[ADDED] Command sv_msg2 (send message to certain player only)
[ADDED] Command sv_sound (play soundfiles as server)
[ADDED] Command killplayer id (server: kill a player)
[ADDED] Command spawnplayer id x y (server: spawn player at position)
[ADDED] Command setpos id x y (server: move player to position)
[ADDED] Command setmoney id money (server: set player money)
[ADDED] Command sethealth id health (server: set player health)
[ADDED] Command setmaxhealth id maxhealth (server: set player max health)
[ADDED] Command setarmor id armor (server: set player armor)
[ADDED] Command setscore id score (server: set player score)
[ADDED] Command setdeaths id deaths (server: set player deaths)
[ADDED] Command equip id itemtype (server: give weapon / refill ammo)
[ADDED] Command strip id itemtype (server: remove weapon from a player)
[ADDED] Command spawnitem itemtype x y (server: spawn item on map)
[ADDED] Command removeitem id (server: remove item from map)
[ADDED] Command trigger name (server: trigger entities)
[ADDED] Command speedmod id value (server: change player speed)
[ADDED] Command lua script (server: execute a Lua script)
[ADDED] Command luareset (server: reset Lua, remove all vars/funcs)
[ADDED] Command debuglua mode (show Lua debug information on/off)
[ADDED] Command serverinfo (show server info)
[ADDED] Command serveraction1 (F2, custom server action for Lua scripts)
[ADDED] Command serveraction2 (F3, custom server action for Lua scripts)
[ADDED] Command serveraction3 (F4, custom server action for Lua scripts)
[ADDED] Command hudtxt tid,text,x,y,align (display text on screen)
[ADDED] Command hudtxt2 id,tid,text,x,y,align (display text on screen)
[ADDED] Command mp_building_price building price (construction price)
[ADDED] Command mp_building_limit building limit (construction limit)
[ADDED] Command mp_building_health building health (health of building)
[ADDED] Gut Bomb
[ADDED] Dual turret building (turret upgrade)
[ADDED] Triple turret building (dual turret upgrade)
[ADDED] Entity Info_BotNode (define important spots on the map for bots)


Post został pochwalony 1 raz

Ostatnio zmieniony przez FeaR dnia Wto 19:48, 07 Kwi 2009, w całości zmieniany 3 razy
Powrót do góry
Zobacz profil autora
Wyświetl posty z ostatnich:   
Napisz nowy temat   Odpowiedz do tematu    Forum www.projectdcs2d.fora.pl Strona Główna -> Gra Wszystkie czasy w strefie EET (Europa)
Strona 1 z 1

 
Skocz do:  
Nie możesz pisać nowych tematów
Nie możesz odpowiadać w tematach
Nie możesz zmieniać swoich postów
Nie możesz usuwać swoich postów
Nie możesz głosować w ankietach


fora.pl - załóż własne forum dyskusyjne za darmo
Powered by phpBB © 2001, 2002 phpBB Group
Regulamin